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Hardware & Computer Organization and Architecture:

• PC Architecture
• Lessons In Electric Circuits
• Socratic Electronics
• Computer Aids for VLSI Design
• Design of VLSI Systems
• Algorithms and Data Structures in VLSI Design
• Crafting a Chip, A Practical Guide to the UofU VLSI CAD Flow
• Computer Organization and Design Fundamentals
• Capability-Based Computer Systems

Digital Media:

• We the Media
• Digital Libraries
• Introduction to Digital Filters with Audio Applications
• The MPEG-4 Structured Audio Book
• Mathematics of the Discrete Fourier Transform with Audio Applications

Communication:

• Asterisk: The Future of Telephony  

Theory & Data Structures & Algorithms:

• Data Structures and Algorithms with Object-Oriented Design Patterns in C++  |  Java  |  C#
• Algorithms for programmers
• Algorithms
• Concrete Abstractions
• Average Case Analysis of Algorithms on Sequences (PS format)
• CS 373: Combinatorial Algorithms
• Urban Operations Research
• Bringing Design to Software
• Art of Programming Contest  
• Programming in Oberon

Artificial Intelligence:

• Introduction to Machine Learning
• Nevatia's Machine Perception
• Prolog and Natural-Language Analysis

Mathematical:

• Mathematical Illustrations
• Graph Theory With Applications
• 从惊讶到思考——数学悖论奇景

Compiler Design and Construction:

• Programming Languages
• Compiler Construction using Flex and Bison
• A Compact Guide to Lex & Yacc
• Compilers and Compiler Generators: an introduction with C++
• Let's Build a Compiler
• Partial Evaluation and Automatic Program Generation

Thinking & Art:

• Thinking in Patterns
• Thinking in Enterprise Java
• Thinking in Python

HPC & Cluster:

• MPI:The Complete Reference
• PVM: Parallel Virtual Machine Version 3
• Designing and Building Parallel Programs
• Engineering a Beowulf-style Compute Cluster

GNU/Linux:

• Data Mining Desktop Survival Guide
• Slackware Linux Basics
• Slackware Linux Essentials
• Maximum RPM
• Debian GNU/Linux: Guide to Installation and Usage
• Brian and Tom Linux Book  
• GNU Autoconf, Automake, and Libtool
• Linux:Rute User's Tutorial and Exposition
• Debian GNU/Linux Desktop Survival Guide
• Writing GNOME Applications
• GTK+/Gnome Application Development
• Cygwin User's Guide
• GNU libavl 2.0.2

Security:

• Secure Programming for Linux and Unix HOWTO
• Iptables Tutorial
• Methods of Cryptanalysis
• Handbook of Applied Cryptography
• Security Engineering

Lisp:

• Common Lisp the Language,2nd Edition  

Objective Caml:

• Developing applications with Objective Caml

Publishing:

• DocBook XSL: The Complete Guide
• Online Technical Writing:Online Textbook
• A beginner's introduction to typesetting with LATEX

Graphics & Game & Animation:

• The Official Guide to Learning OpenGL, Version 1.1
• The Art of Computer Game Design
• So you want to be a Computer Game Developer
• Action Arcade Adventure Set
• Vector Math for 3D Computer Graphics
• Computer Animation: Algorithms and Techniques

Java

• Mastering EJB 3.0  Java Language Specification: 1st Edition  2nd Edition  3th Edition
• Java VM Specification: 1st Edition  2nd Edition
• OSGI实战  Interactive Programming In Java
• Introduction to Programming Using Java version 5.0
• Programming Principles in Java
• Introduction to Computer Science using Java 5.0  Introduction to Computer Science using Java 1.3,1.4
  • O'Reilly's Open Books  O'Reilly's CD bookshelf


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